Technical Art
Procedural animation
Developed procedural animation setups for multiple world assets, using graph transforms, shader-driven vertex motion, and gameplay-friendly controls for production use.
Crane
I handled graph setup and created the swinging animation logic for this asset using graph transform logic and visual scripting.
Drill
Animation and VFX work for the Lowline Drill setup.

Wooden bridge
Animation is driven using a mix of depth buffers, vertex shader logic, and vertex positions baked into vertex color.