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New World Aeternum

Amazon Games · Technical Artist

Skinning for live items, VO generation, Rigging and custom python tools for Lumberyard engine

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Star Wars Outlaws

Massive Entertainment · Senior Technical Artist

Built destruction workflows, Houdini tools, and gameplay-integrated visual systems for production.

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The Division 2

Massive Entertainment · Technical Artist

Technical-art ownership for reusable environment and gameplay workflows, with production tooling that sped up team iteration.

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The Division

Massive Entertainment · Technical Content Validator

Checking in-engine content

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Assassin's Creed Unity

Ubisoft Romania · Game Tester

Helped maintain launch quality by testing mission and systemic content, reproducing issues, and driving clear reporting loops.

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Assassin's Creed IV: Black Flag

Ubisoft Romania · Game Tester

Supported production quality with hands-on QA validation, regression checks, and detailed issue reporting across gameplay features.

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Assassin's Creed III

Ubisoft Romania · Game Tester

Contributed to gameplay and content quality through QA coverage, bug triage, and close collaboration with development teams.