New World Aeternum
Skinning for live items, VO generation, Rigging and custom python tools for Lumberyard engine
Projects
Projects I had the opportunity to ship along my career.
Skinning for live items, VO generation, Rigging and custom python tools for Lumberyard engine
Built destruction workflows, Houdini tools, and gameplay-integrated visual systems for production.
Expansion-focused content support with tool and workflow contributions for live production.
Technical-art ownership for reusable environment and gameplay workflows, with production tooling that sped up team iteration.
Checking in-engine content
Helped maintain launch quality by testing mission and systemic content, reproducing issues, and driving clear reporting loops.
Provided QA support for DLC content with focused testing passes, stability verification, and developer-facing bug documentation.
Supported production quality with hands-on QA validation, regression checks, and detailed issue reporting across gameplay features.
QA
Contributed to gameplay and content quality through QA coverage, bug triage, and close collaboration with development teams.