Technical Art

Star Wars Outlaws

Overview

My time on this project was very broad as I was lucky enough to be in the team right from the start. A couple of mentionable acomplishments:

• Houdini VAT destroyable environment
• Houdini Fracturing for VFX setup
• Performance optimization (offsetting costs to GPU)
• Cloth interaction and simulation
• Main Ship and speeder procedural animation setup
• Turret look at procedural animation (deployment, vfx trigger, look ats and destroyed state logic)
• Grappling hook early implementation (this was later on polished by my colleague Kirill Arafev)
• Wanted Screens procedural logic and setup
• Trailblazer (main ship) ownership
• Speeders destruction
• Speeder destruction of environment assets (setup, development and entire workflow)

Deep dives