Technical Art
Star Wars Outlaws
Overview
My time on this project was very broad as I was lucky enough to be in the team right from the start. A couple of mentionable acomplishments:
• Houdini VAT destroyable environment
• Houdini Fracturing for VFX setup
• Performance optimization (offsetting costs to GPU)
• Cloth interaction and simulation
• Main Ship and speeder procedural animation setup
• Turret look at procedural animation (deployment, vfx trigger, look ats and destroyed state logic)
• Grappling hook early implementation (this was later on polished by my colleague Kirill Arafev)
• Wanted Screens procedural logic and setup
• Trailblazer (main ship) ownership
• Speeders destruction
• Speeder destruction of environment assets (setup, development and entire workflow)
Deep dives
Ship Procedural Animation
Procedural Animation for the main character ship - Trailblazer
Space Dynamics & Destroyables
Space destroyables and dynamic objects
The Wreck - Level Destruction & Player Interaction
Destruction simulations and procedural animation for The Wreck mission area
Wall Destruction
Breakdown page for the destroyable walls in SWO