Ioan Andrei Nistor

Senior Technical Artist


Profile

Senior Technical Artist with 14+ years of AAA experience, specializing in Unreal Engine and Snowdrop workflows, procedural content, and performance-optimized real-time visuals. Proven track record of developing tools, destruction systems, and gameplay-integrated visual solutions while mentoring teams, establishing best practices, and creating clear documentation to scale production across disciplines.


Core Skills

  • Houdini
  • Unreal Engine
  • Python Scripting
  • Node based systems
  • Asset Pipeline Management
  • Performance Optimization
  • Physics Simulation (RBD)
  • Real Time Rendering
  • Problem solving

Preferred Stack


  • Houdini
  • Unreal Engine
  • Python
  • Maya
  • Blender
  • 3ds Max
  • Snowdrop
  • Lumberyard

Professional Experience

Amazon Games logo

Technical Artist

Amazon Games

2024 - Current

Unannounced Project
New World Aeternum cover
  • Contributed to studio growth from 3 to 40 developers, participating in interviews and hiring loops.
  • Created skinning, rigging, and VO generation setups using in-house tools.
  • Designed and maintained pipeline and editor tools using Python to improve content iteration speed and production stability.
  • Developed Unreal Engine scripted action tools and Blueprint-based workflows to streamline content integration.
  • Built Chaos-based destruction systems integrated with Houdini simulations to support gameplay-driven visual moments.
  • Created Houdini cloth and RBD simulations, preparing optimized assets for Niagara and real-time integration.
  • Developed procedural HDAs to accelerate asset prototyping and gameplay experimentation.
  • Documented Unreal workflows and mentored team members during engine transition.
Ubisoft Romania logo

Senior Technical Artist

Ubisoft Romania

2023 - 2024

Star Wars Outlaws cover
  • Mentored and guided the local Technical Art and Art teams on proprietary engine issues and workflows, ensuring technical proficiency.
  • Developed and integrated destruction simulations in Houdini into the engine.
  • Coordinated and oversaw destruction set-piece deliverables across VFX, Tech, and Art teams, ensuring alignment and milestone completion.
  • Served as a key liaison for the implementation of features and tools within the engine, facilitating clear communication and collaboration.
  • Maintained project DCC tools to ensure operational efficiency and reliability.
  • Identified and fixed performance and visual issues early in production through weekly Art Leads meetings focused on content optimization.
  • Provided technical solutions for game design, level design, and art direction, improving project quality and reducing potential work loss.
  • Conducted performance profiling and optimization to support game performance and player experience.
  • Led development improvements of engine systems, including physics, destruction, cloth simulation, and streaming.
Massive Entertainment logo

Senior Technical Artist

Massive Entertainment, A Ubisoft Studio

2022 - 2023

Star Wars Outlaws cover
  • Mentored and guided the local Technical Art and Art teams on proprietary engine issues and workflows, ensuring technical proficiency.
  • Developed and integrated destruction simulations in Houdini into the engine.
  • Coordinated and oversaw destruction set-piece deliverables across VFX, Tech, and Art teams, ensuring alignment and milestone completion.
  • Served as a key liaison for the implementation of features and tools within the engine, facilitating clear communication and collaboration.
  • Maintained project DCC tools to ensure operational efficiency and reliability.
  • Identified and fixed performance and visual issues early in production through weekly Art Leads meetings focused on content optimization.
  • Provided technical solutions for game design, level design, and art direction, improving project quality and reducing potential work loss.
  • Conducted performance profiling and optimization to support game performance and player experience.
  • Led development improvements of engine systems, including physics, destruction, cloth simulation, and streaming.
Massive Entertainment logo

Technical Artist

Massive Entertainment, A Ubisoft Studio

2018 - 2022

The Division 2 cover The Division 2: Warlords of New York cover
  • Drove new features in collaboration with game designers, programmers, and artists.
  • Wrote and maintained documentation on features and best practices.
  • Built destruction graph setups and fixed FBX related issues.
  • Created cloth simulation presets and setups.
  • Performed performance testing using in house engine profiling tools and Microsoft PIX.
  • Optimized assets, including graph setup, mesh count, triangle count, texture size, texture usage, and LOD presets and switching.
  • Used Python and internal tools to identify and replace expensive assets.
  • Assisted with more complex graph setups.
  • Debugged streaming issues and set up culling.
  • Supported DCC tools and pipeline workflows.
Massive Entertainment logo

Technical Content Validator

Massive Entertainment, A Ubisoft Studio

2015 - 2018

The Division cover
  • Identified and fixed props that were expensive or inefficient, increasing performance and shipped quality.
  • Collaborated closely with outsourcing teams and provided feedback on delivered art.
  • Assisted in developing a new asset art pipeline.
  • Coordinated the role across other studios and helped onboard other Content Validators.
  • Provided reports to the Tech Art team.

Titles I Worked On