Technical Artist · Game Developer · Procedural Artist

Senior Technical Artist with 14+ years of AAA game development.

Hi, I'm Ioan-Andrei Nistor. I love improving workflows, problem solving, procedural content and real-time visuals. I have proven track record developing tools, destruction systems, and gameplay systems/solutions while mentoring teams and establishing best practices.

Preferred Stack

  • Houdini
  • Unreal Engine
  • Python
  • Maya
  • Blender
  • 3ds Max
  • Snowdrop
  • Lumberyard

Projects

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New World Aeternum thumbnail

Skinning for live items, VO generation, Rigging and custom python tools for Lumberyard engine

New World Aeternum

Amazon Games · Technical Artist

Star Wars Outlaws thumbnail

Built destruction workflows, Houdini tools, and gameplay-integrated visual systems for production.

Star Wars Outlaws

Massive Entertainment · Senior Technical Artist

The Division 2 thumbnail

Technical-art ownership for reusable environment and gameplay workflows, with production tooling that sped up team iteration.

The Division 2

Massive Entertainment · Technical Artist

The Division thumbnail

Checking in-engine content

The Division

Massive Entertainment · Technical Content Validator

Assassin's Creed Unity thumbnail

Helped maintain launch quality by testing mission and systemic content, reproducing issues, and driving clear reporting loops.

Assassin's Creed Unity

Ubisoft Romania · Game Tester

Assassin's Creed IV: Black Flag thumbnail

Supported production quality with hands-on QA validation, regression checks, and detailed issue reporting across gameplay features.

Assassin's Creed IV: Black Flag

Ubisoft Romania · Game Tester

Assassin's Creed III thumbnail

Contributed to gameplay and content quality through QA coverage, bug triage, and close collaboration with development teams.

Assassin's Creed III

Ubisoft Romania · Game Tester

Blog

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Python - Composition Helper video thumbnail

December 18, 2019

Python - Composition Helper

A tool created in Python to help with the scene composition, it displays a grid, “squint test” by blurring and quick mirroring.

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Tools

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Houdini TO-DO Tool

A simple TO-DO system inside Houdini using Python, designed for notes and team feedback.

Asset Status Overlay

Visual status tracking for assets directly inside the Unreal Engine Content Browser and viewport.

Contact

Let's connect

Always open to discussing new projects, tools, and technical art solutions.